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EY Ernst & Young GmbH Wirtschaftsprüfungsgesellschaft

Physical AI Engineer

EY Ernst & Young GmbH Wirtschaftsprüfungsgesellschaft

📍 EschbornSteuerberater & WPVollzeit🏢 Sehr große Unternehmen (>1.000 MA)

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Details

Unternehmen
EY Ernst & Young GmbH Wirtschaftsprüfungsgesellschaft
Standort
Eschborn
Bereich
Steuerberater & WP
Vertragsart
Vollzeit
Unternehmensgröße
Sehr große Unternehmen (>1.000 MA)
Aktualisiert
24. September 2026

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Stellenbeschreibung

Physical AI Engineer

Location: Toronto

Other locations: Primary Location Only

Salary: Competitive

Date: Aug 28, 2026

Job description

Requisition ID: 1703069

About the EY.ai Lab

The EY.ai Lab is a dedicated environment for exploring how artificial intelligence can interact with and operate within the physical world. The Lab brings together humanoid and quadruped robots, sensors, edge computing, computer vision, multimodal AI, simulation technologies, and emerging Physical AI capabilities.

The Lab provides an applied R&D environment where EY teams and clients can rapidly experiment with, prototype, evaluate, and demonstrate AI-enabled physical systems before deploying them into real-world environments.

Role Overview

We are seeking a Physical AI & Robotics Engineer to develop and integrate intelligent capabilities across the EY.ai Labs robotics and Physical AI ecosystem.

This is a hands-on engineering role at the intersection of robotics, machine learning, computer vision, multimodal AI, agentic AI, and software engineering. The successful candidate will work directly with humanoid robots, quadrupeds, sensors, cameras, edge devices, and simulation environments while developing the AI capabilities that enable these systems to perceive, reason, interact, and act within physical environments.

The role will also focus on turning experimental capabilities into modular, reusable AI tools and services that can be integrated into broader enterprise AI and agentic platforms.

In addition to technical development, the individual will contribute to client demonstrations, innovation sessions, applied research, and the ongoing operation of the Physical AI Lab.

Key Responsibilities

Research & Innovation

Research emerging developments in Physical AI, robotics, multimodal foundation models, VLMs, VLAs, computer vision, and agentic systems.

Evaluate emerging robotics platforms, AI models, sensors, simulation technologies, and development frameworks.

Identify and prototype new Physical AI use cases across industries such as manufacturing, logistics, healthcare, infrastructure, and energy.

Physical AI & Applied AI Development

Design, develop, and evaluate control architectures for humanoid, quadruped, and other robotic platforms.

Develop multi modal data fusion pipelines using cameras, LiDAR, audio, telemetry, and other modalities for tasks such as localization, object detection, segmentation, tracking, pose estimation, scene understanding.

Experiment with and integrate Vision-Language Models (VLMs), Vision-Language-Action (VLA) models, multimodal foundation models, and other emerging Physical AI approaches.

Train, fine-tune, evaluate, and deploy machine learning models for robotics and Physical AI use cases.

Develop and test robotic capabilities using simulation environments such as NVIDIA Isaac Sim, Gazebo, MuJoCo, or equivalent technologies.

Explore the use of LLMs and agentic AI to enable robots and physical systems to reason, plan, use tools, interact with their environments, and execute complex tasks.

Design experiments and evaluation approaches to measure model and system performance across real-world Physical AI scenarios.

Deploy and optimize AI and robotics workloads on edge computing platforms such as NVIDIA Jetson.

AI Platform & Software Engineering

Develop high-quality Python software for robotics, AI/ML, automation, and system integration.

Build modular and reusable AI/robotics capabilities that can be consumed by other applications, agents, and enterprise AI platforms.

Design tools and services with well-defined APIs, input/output schemas, configuration, and reusable interfaces.

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